We’ve identified that Cyberpunk 2077 is ultimately coming to the Mac, and builders CD Projekt Red (CDPR) had been onerous at paintings – and nonetheless are – at getting the name have compatibility to run on any Apple Silicon-powered software. That approach the large AAA name, which has been incessantly used to benchmark techniques, will have the ability to run at the M1 chip or more moderen.
It used to be reconfirmed at WWDC 2025 – Apple’s week-long developer convention – that it might be arriving later this yr, and again with the release of the brand new Mac Studio, TechRadar noticed a demo of it operating on that super-powered pc.
Now, despite the fact that, I had the risk to get any other demo of Cyberpunk 2077: Ultimate Edition – a more moderen model of the in-development name – on a 16-inch MacEbook Pro with the M4 Max chip and 128GB of RAM.
It used to be on ‘Ultra’ settings with a buttery mushy and excellently rendered 120 frames in line with 2nd. And sure, this efficiency is derived from Apple’s M4 Max chip – no discrete GPU required. Further, this used to be totally benefiting from Apple’s Metal 4, coming later this yr, together with MetalFX Frame Interpolation.
It seemed improbable and used to be responsive, however that had me occupied with the plans to release this on any Apple Silicon Mac.
I used to be focused on efficiency on much less robust chips inside Apple’s lineup, because the requirement for the name is predicted to be Apple Silicon, that means it will have to run base M1, M2, M3, or M4 chips in addition to the extra robust creations.
I requested Pawel Sasko, Associate Game Director of CD Projekt Red, about what efficiency may perhaps seem like on different Macs with other ranges of efficiency from more than a few chips, like even a MacEbook Air.
He first defined that Cyberpunk 2077 is operating on CDPR’s proprietary Red Engine Four, which is designed to be scalable. “It’s trying to use everything that given platform provides,” Sasko defined and known as out that the name is to be had on quite a few gadgets already, together with the Nintendo Switch 2 forward of its unencumber at the Mac.
“Red engine is basically trying to check what hardware you have and squeeze out the max you can have,” he continued. Meaning that Cyberpunk 2077 will work to run and deliver the best performance based on the chip you have inside. Sasko couldn’t give a specific number yet based on the chip or a potential Mac SKU, but that’s because the game is still not finalized – CDPR is still working on it and polishing it.
Sasko even shared that they’ll work on optimizing performance until the very end, and recently CDPR figured out how to optimize cloth, also known as what a character is wearing, to make it look better.
Suffice to say, he shared that “We’re trying to squeeze everything that given hardware gives us,” meaning it will run the best it possibly can on the Mac – which likely means that a more powerful chip, like an M4, M4 Pro, or M4 Max, will deliver the best results.
And the good news is that we’re likely only a few months away from one of the biggest AAA titles arriving on the Mac – the CDPR team wouldn’t give an exact time frame, but Cyberpunk 2077: Ultimate Edition will arrive in 2025.
I also got to see this demo of the title shortly after Apple unveiled macOS 26 Tahoe, which will introduce the Games app. Although CDPR hasn’t announced if it will be integrating with the new hub, it will work with the new ‘Game Overlay.’
This is a sidebar that can be brought to the top right-hand side of the screen, making it easy to enable game mode, adjust brightness or volume, and even switch controllers, as well as connect with friends. You can also opt to push your MacBook further with different energy modes.
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